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@ -8,9 +8,9 @@
"url": "https://git.evatt.ingenious.com.au/neillc"
}
],
"url": "https://git.evatt.ingenious.com.au/neillc/token-action-hud-gurps",
"url": "This is auto replaced",
"flags": {},
"version": "0.0.100",
"version": "0.0.97",
"compatibility": {
"minimum": "11",
"verified": "11.351"
@ -63,9 +63,9 @@
}
},
"socket": false,
"readme": "https://git.evatt.ingenious.com.au/neillc/token-action-hud-gurps/releases/download/0.0.100/readme.md",
"manifest": "https://git.evatt.ingenious.com.au/neillc/token-action-hud-gurps/releases/download/0.0.100/module.json",
"download": "https://git.evatt.ingenious.com.au/neillc/token-action-hud-gurps/releases/download/0.0.100/fvtt-token-action-hud-gurps.zip",
"readme": "http://172.23.0.17:8000/module.json",
"manifest": "http://172.23.0.17:8000/module.json",
"download": "http://172.23.0.17:8000/fvtt-token-action-hud-gurps.zip",
"protected": false,
"coreTranslation": false,
"library": false

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@ -1,11 +1,14 @@
# Token Action HUD for GURPS
![Downloads](https://img.shields.io/github/downloads/Larkinabout/fvtt-token-action-hud-template/latest/module.zip?color=2b82fc&label=DOWNLOADS&style=for-the-badge) [![Forge Installs](https://img.shields.io/badge/dynamic/json?label=Forge%20Installs&query=package.installs&suffix=%25&url=https%3A%2F%2Fforge-vtt.com%2Fapi%2Fbazaar%2Fpackage%2Ftoken-action-hud-template&colorB=448d34&style=for-the-badge)](https://forge-vtt.com/bazaar#package=token-action-hud-template)
Token Action HUD is a repositionable HUD of actions for a selected token for the GURPS game system.
# Token Action HUD Template
This should be considered beta software at the moment. I think it's safe to use, but be careful!
Token Action HUD is a repositionable HUD of actions for a selected token.
![Token Action HUD](.github/readme/token-action-hud.gif)
# Features
- Make rolls directly from the HUD instead of opening your character sheet.
- Use items from the HUD or right-click an item to open its sheet.
- Move the HUD and choose to expand the menus up or down.
- Unlock the HUD to customise layout and groups per user, and actions per actor.
- Add your own macros, journal entries and roll table compendiums.
@ -15,18 +18,18 @@ This should be considered beta software at the moment. I think it's safe to use,
## Method 1
1. On Foundry VTT's **Configuration and Setup** screen, go to **Add-on Modules**
2. Click **Install Module**
3. Search for **Token Action HUD for GURPS**
3. Search for **Token Action HUD Pathfinder 2**
4. Click **Install** next to the module listing
## Method 2
1. On Foundry VTT's **Configuration and Setup** screen, go to **Add-on Modules**
2. Click **Install Module**
3. In the Manifest URL field, paste: `https://git.evatt.ingenious.com.au/neillc/token-action-hud-gurps/releases/download/latest/module.json`
3. In the Manifest URL field, paste: `https://github.com/Larkinabout/fvtt-token-action-hud-template/releases/latest/download/module.json`
4. Click **Install** next to the pasted Manifest URL
## Required Modules
**IMPORTANT** - Token Action HUD for GURPS requires the [Token Action HUD Core](https://foundryvtt.com/packages/token-action-hud-core) module to be installed.
**IMPORTANT** - Token Action HUD Template requires the [Token Action HUD Core](https://foundryvtt.com/packages/token-action-hud-core) module to be installed.
## Recommended Modules
Token Action HUD uses the [Color Picker](https://foundryvtt.com/packages/color-picker) library module for its color picker settings.
@ -35,7 +38,7 @@ Token Action HUD uses the [Color Picker](https://foundryvtt.com/packages/color-p
For a guide on using Token Action HUD, go to: [How to Use Token Action HUD](https://github.com/Larkinabout/fvtt-token-action-hud-core/wiki/How-to-Use-Token-Action-HUD)
For questions, feature requests or bug reports, please open an issue [here](https://git.evatt.ingenious.com.au/neillc/token-action-hud-gurps/issues).
For questions, feature requests or bug reports, please open an issue [here](https://github.com/Larkinabout/fvtt-token-action-hud-core/issues).
Pull requests are welcome. Please include a reason for the request or create an issue before starting one.

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@ -32,6 +32,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
}
if (this.actorType === 'character') {
//debugger;
this.#buildCharacterActions()
} else if (!this.actor) {
this.#buildMultipleTokenActions()
@ -43,6 +44,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
* @private
*/
#buildCharacterActions () {
// debugger;
this._get_attributes({id: "attributes", type:"system"})
this._get_skills({id: "skills", type:"system"})
this._get_spells({id: "spells", type:"system"})
@ -79,6 +81,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
}
_get_melee_attacks(parent) {
// debugger;
const macroType = "melee";
let actions = [];
@ -109,6 +112,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
}
_get_ranged_attacks(parent) {
// debugger;
const macroType = "ranged";
let actions = [];
@ -139,146 +143,57 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
}
_get_skills(parent) {
// debugger;
const macroType = "skills";
let actions = [];
// let skills = Object.entries(this.actor.system.skills)
// skills.forEach((a) => {
// const key = a[1].name;
// const value = a[1].level
// // img
// let actionId = key;
// let otf = 'Sk:"' + key + '"'; // This is going to end badly if the delimiter is set to ":"
// actions.push({
// id: actionId,
// name: coreModule.api.Utils.i18n(key) + " - test",
// description: coreModule.api.Utils.i18n('GURPS.Skills'),
// encodedValue: [macroType, otf].join(this.delimiter),
// })
// });
let skills = Object.entries(this.actor.system.skills)
// let map = this._get_contents(skills)
let map = this._get_contents(skills, macroType)
let names = Array.from(map.keys()).sort()
names.forEach((a)=> {
actions.push({
id: a,
name: map.get(a).name,
description: map.get(a).description,
encodedValue: map.get(a).encodedValue
})
})
skills.forEach((a) => {
const key = a[1].name;
const value = a[1].level
// img
let actionId = key;
let otf = 'Sk:"' + key + '"'; // This is going to end badly if the delimiter is set to ":"
actions.push({
id: actionId,
name: coreModule.api.Utils.i18n(key),
description: coreModule.api.Utils.i18n('GURPS.Skills'),
encodedValue: [macroType, otf].join(this.delimiter),
})
});
this.addActions(actions, parent)
}
_get_contents(spells, macroType, result= new Map()) {
console.debug(spells);
console.debug(macroType);
console.debug(result)
if (spells instanceof Array) {
for (const spell in spells) {
let _contains = spells[spell][1].contains;
if (Reflect.has(_contains,"00000")) {
for( const i in _contains) {
result = this._get_contents(_contains[i], macroType, result)
}
}
else {
let name = spells[spell][1].name;
let level = spells[spell][1].level;
let otf_type = null;
if (macroType === "skills") {
otf_type = 'Sk'
}
else {
otf_type = 'Sp'
}
let otf = otf_type + ':"' + name + '"';
if (level) {
result.set(
name,
{
id: name,
name: coreModule.api.Utils.i18n(name),
description: coreModule.api.Utils.i18n('GURPS.Spells'),
encodedValue: [macroType, otf].join(this.delimiter),
}
)
}
}
}
}
else {
if (spells.uuid) {
let _contains = spells.contains;
if (Reflect.has(_contains,"00000")) {
for( const i in _contains) {
result = this._get_contents(_contains[i], macroType, result)
}
}
else {
let spell = spells;
let name = spell.name;
let level = spell.level;
let otf_type = null;
if (macroType === "skills") {
otf_type = 'Sk'
}
else {
otf_type = 'Sp'
}
let otf = otf_type + ':"' + name + '"';
if (level) {
result.set(
name,
{
id: name,
name: coreModule.api.Utils.i18n(name),
description: coreModule.api.Utils.i18n('GURPS.Spells'),
encodedValue: [macroType, otf].join(this.delimiter),
}
)
}
}
}
}
return result;
}
_get_spells(parent) {
// debugger;
const macroType = "spells";
let actions = [];
let spells = Object.entries(this.actor.system.spells)
let spell_map = this._get_contents(spells, macroType)
let spell_names = Array.from(spell_map.keys()).sort()
spell_names.forEach((a)=> {
actions.push({
id: a,
name: spell_map.get(a).name,
description: spell_map.get(a).description,
encodedValue: spell_map.get(a).encodedValue
})
})
let spells = Object.entries(this.actor.system.spells)
spells.forEach((a) => {
const key = a[1].name;
const value = a[1].level
// img
let actionId = key;
let otf = 'Sp:"' + key + '"'; // This is going to end badly if the delimiter is set to ":"
actions.push({
id: actionId,
name: coreModule.api.Utils.i18n(key),
description: coreModule.api.Utils.i18n('GURPS.Spells'),
encodedValue: [macroType, otf].join(this.delimiter),
})
});
this.addActions(actions, parent)
}
@ -341,4 +256,3 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
}
}
})

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@ -12,6 +12,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
group.listName = `Group: ${coreModule.api.Utils.i18n(group.listName ?? group.name)}`
})
const groupsArray = Object.values(groups)
// debugger;
DEFAULTS = {
layout: [
{

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@ -130,6 +130,7 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
if ( actionId == "WILL" ) actionId = "Will";
if ( actionId == "PER" ) actionId = "Per";
// debugger;
let formula = '3d6';
let targetmods = null;
let prefix = "Rolls vs" // should be i18n of 'GURPS.rollVs'
@ -147,6 +148,8 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
async #handleMeleeAction(actor, actionId) {
/* Melee attacks are done using the otf method. Grab the otf and pass it to the function. */
let GURPS = globalThis.GURPS;
// debugger;
let otf = actionId;
GURPS.executeOTF(otf, actor=actor);
}
@ -154,22 +157,39 @@ Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
async #handleRangedAction(actor, actionId) {
/* Melee attacks are done using the otf method. Grab the otf and pass it to the function. */
let GURPS = globalThis.GURPS;
// debugger;
let otf = actionId;
GURPS.executeOTF(otf, actor=actor);
// doRoll({ actor, formula, targetmods, prefix, thing, chatthing, origtarget: target, optionalArgs: opt })
}
async #handleSkillAction(actor, actionId) {
/* Skills are done using the otf method. Grab the otf and pass it to the function. */
let GURPS = globalThis.GURPS;
// actor, formula, targetmods, prefix = '', thing = '', chatthing = '', origtarget = -1, optionalArgs = {},
// executeOTF(inputstring, priv = false, event = null, actor = null) {
// debugger;
let otf = actionId;
GURPS.executeOTF(otf, actor=actor);
// doRoll({ actor, formula, targetmods, prefix, thing, chatthing, origtarget: target, optionalArgs: opt })
}
async #handleSpellAction(actor, actionId) {
/* Spells are done using the otf method. Grab the otf and pass it to the function. */
let GURPS = globalThis.GURPS;
// debugger;
let otf = actionId;
GURPS.executeOTF(otf, actor=actor);
}
}
})