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Neill Cox 2024-05-04 19:45:07 +10:00
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scripts/roll-handler.js Normal file
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export let RollHandler = null
Hooks.once('tokenActionHudCoreApiReady', async (coreModule) => {
/**
* Extends Token Action HUD Core's RollHandler class and handles action events triggered when an action is clicked
*/
RollHandler = class RollHandler extends coreModule.api.RollHandler {
/**
* Handle action click
* Called by Token Action HUD Core when an action is left or right-clicked
* @override
* @param {object} event The event
* @param {string} encodedValue The encoded value
*/
async handleActionClick (event, encodedValue) {
const [actionTypeId, actionId] = encodedValue.split('|')
const renderable = ['item']
if (renderable.includes(actionTypeId) && this.isRenderItem()) {
return this.doRenderItem(this.actor, actionId)
}
const knownCharacters = ['character']
// If single actor is selected
if (this.actor) {
await this.#handleAction(event, this.actor, this.token, actionTypeId, actionId)
return
}
const controlledTokens = canvas.tokens.controlled
.filter((token) => knownCharacters.includes(token.actor?.type))
// If multiple actors are selected
for (const token of controlledTokens) {
const actor = token.actor
await this.#handleAction(event, actor, token, actionTypeId, actionId)
}
}
/**
* Handle action hover
* Called by Token Action HUD Core when an action is hovered on or off
* @override
* @param {object} event The event
* @param {string} encodedValue The encoded value
*/
async handleActionHover (event, encodedValue) {}
/**
* Handle group click
* Called by Token Action HUD Core when a group is right-clicked while the HUD is locked
* @override
* @param {object} event The event
* @param {object} group The group
*/
async handleGroupClick (event, group) {}
/**
* Handle action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {object} token The token
* @param {string} actionTypeId The action type id
* @param {string} actionId The actionId
*/
async #handleAction (event, actor, token, actionTypeId, actionId) {
switch (actionTypeId) {
case 'item':
this.#handleItemAction(event, actor, actionId)
break
case 'utility':
this.#handleUtilityAction(token, actionId)
break
}
}
/**
* Handle item action
* @private
* @param {object} event The event
* @param {object} actor The actor
* @param {string} actionId The action id
*/
#handleItemAction (event, actor, actionId) {
const item = actor.items.get(actionId)
item.toChat(event)
}
/**
* Handle utility action
* @private
* @param {object} token The token
* @param {string} actionId The action id
*/
async #handleUtilityAction (token, actionId) {
switch (actionId) {
case 'endTurn':
if (game.combat?.current?.tokenId === token.id) {
await game.combat?.nextTurn()
}
break
}
}
}
})