Tidy up after a long absence

This commit is contained in:
Neill Cox 2025-03-09 17:58:06 +11:00
parent 3931d2ccbd
commit fea7c0eeb9
28 changed files with 2444 additions and 376 deletions

View file

@ -1,5 +1,6 @@
from django.db import models
from django.contrib.auth.models import User
# Create your models here.
@ -12,120 +13,194 @@ class GameSystem(models.Model):
class GM(models.Model):
gm = models.ForeignKey(User, on_delete=models.CASCADE)
campaign = models.ForeignKey("Campaign", null=True, on_delete=models.CASCADE, related_name='campaign')
gm = models.ForeignKey(User, on_delete=models.CASCADE, null=True)
campaign = models.ForeignKey(
"Campaign",
null=True,
blank=True,
on_delete=models.CASCADE,
related_name="campaign",
)
def __str__(self):
return self.campaign.name + " - " + self.gm.get_full_name()
class Player(models.Model):
user = models.OneToOneField(User, on_delete=models.CASCADE)
status = models.CharField(max_length=255, unique=True)
status = models.CharField(
choices={"I": "Invited", "A": "Accepted", "D": "Declined", "R": "Requested"}
)
#
# class Players(models.Model):
# player = models.ForeignKey(User, on_delete=models.CASCADE)
# status = models.CharField(max_length=255, unique=True)
def __str__(self):
return self.user.get_full_name() + " - " + self.get_status_display()
class Campaign(models.Model):
name = models.CharField(max_length=255, unique=True)
description = models.TextField(null=True)
game_system = models.ForeignKey(GameSystem, on_delete=models.CASCADE)
gm = models.ManyToManyField('GM', related_name='GM')
player = models.ManyToManyField('Player')
game_system = models.ForeignKey(
GameSystem, on_delete=models.CASCADE
)
gm = models.ManyToManyField("GM", related_name="GM", blank=True)
# player = models.ManyToManyField('Player')
def __str__(self):
return self.name
class CampaignPlayer(models.Model):
campaign = models.ForeignKey(Campaign, on_delete=models.CASCADE)
player = models.ForeignKey(
Player, on_delete=models.CASCADE
) # TODO: Check this behaviour
status = models.CharField(
choices={"I": "Invited", "A": "Accepted", "D": "Declined"}
) # This should be one of invited, accepted, rejected?
def __str__(self):
return self.campaign.name + " - " + self.player.user.get_full_name() + " - " + self.get_status_display()
class CampaignNotes(models.Model):
campaign = models.ForeignKey(Campaign, on_delete=models.CASCADE)
timestamp = models.DateTimeField(auto_now_add=True)
notes = models.TextField(null=True)
class GURPSCharacter(models.Model):
uuid = models.CharField(max_length=128, unique=True)
name = models.CharField(max_length=255, unique=True)
player = models.ForeignKey(Player, null=True, on_delete=models.CASCADE)
campaign = models.ForeignKey(Campaign, null=True, on_delete=models.CASCADE)
player = models.ForeignKey(
Player, null=True, on_delete=models.CASCADE
)
campaign = models.ForeignKey(
Campaign, null=True, on_delete=models.CASCADE
)
details = models.JSONField()
# owner => user
# campaign => campaign
def __str__(self):
return self.name + " Player " + str(self.player) + " Campaign " + str(self.campaign)
return (
str(self.name)
+ " Player "
+ str(self.player)
+ " Campaign "
+ str(self.campaign)
)
def adv_points(self):
return sum([a['calc']['points'] for a in self.details.get('advantages', []) if a['calc']['points'] > 0])
return sum(
[
a["calc"]["points"]
for a in self.details.get("advantages", [])
if a["calc"]["points"] > 0
]
)
def disadv_points(self):
return sum([a['calc']['points'] for a in self.details.get('advantages', []) if a['calc']['points'] < -1])
return sum(
[
a["calc"]["points"]
for a in self.details.get("advantages", [])
if a["calc"]["points"] < -1
]
)
def quirks_points(self):
return sum([a['calc']['points'] for a in self.details.get('advantages', []) if a['calc']['points'] == -1])
return sum(
[
a["calc"]["points"]
for a in self.details.get("advantages", [])
if a["calc"]["points"] == -1
]
)
def attr_points(self):
return sum([a['calc']['points'] for a in self.details['attributes']])
return sum(
[a["calc"]["points"] for a in self.details["attributes"]]
)
def skills_points(self):
return sum([s['points'] for s in self.details.get('skills', [])])
return sum(
[s["points"] for s in self.details.get("skills", [])]
)
def spells_points(self):
return sum([s['points'] for s in self.details.get('spells', [])])
return sum(
[s["points"] for s in self.details.get("spells", [])]
)
def race_points(self):
return sum([s['points'] for s in self.details.get('race', [])]) # Are we sure?
# Are we sure?
return sum([s["points"] for s in self.details.get("race", [])])
def unspent_points(self):
return self.details['total_points'] - self.adv_points() - \
self.disadv_points() - self.attr_points() - \
self.skills_points() - self.spells_points() - \
self.race_points() - self.quirks_points()
return (
self.details["total_points"]
- self.adv_points()
- self.disadv_points()
- self.attr_points()
- self.skills_points()
- self.spells_points()
- self.race_points()
- self.quirks_points()
)
def get_primary_attr(self, attr_id):
return [a['calc'] for a in self.details['attributes'] if a['attr_id'] == attr_id][0]
return [
a["calc"]
for a in self.details["attributes"]
if a["attr_id"] == attr_id
][0]
def st(self):
return self.get_primary_attr('st')
return self.get_primary_attr("st")
def iq(self):
return self.get_primary_attr('iq')
return self.get_primary_attr("iq")
def dx(self):
return self.get_primary_attr('dx')
return self.get_primary_attr("dx")
def ht(self):
return self.get_primary_attr('ht')
return self.get_primary_attr("ht")
def will(self):
return self.get_primary_attr('will')
return self.get_primary_attr("will")
def fright_check(self):
return self.get_primary_attr('fright_check')
return self.get_primary_attr("fright_check")
def per(self):
return self.get_primary_attr('per')
return self.get_primary_attr("per")
def vision(self):
return self.get_primary_attr('vision')
return self.get_primary_attr("vision")
def hearing(self):
return self.get_primary_attr('hearing')
return self.get_primary_attr("hearing")
def taste_smell(self):
return self.get_primary_attr('taste_smell')
return self.get_primary_attr("taste_smell")
def touch(self):
return self.get_primary_attr('touch')
return self.get_primary_attr("touch")
def basic_move(self):
return self.get_primary_attr('basic_move')
return self.get_primary_attr("basic_move")
def basic_speed(self):
return self.get_primary_attr('basic_speed')
return self.get_primary_attr("basic_speed")
def hp(self):
return self.get_primary_attr('hp')
return self.get_primary_attr("hp")
def fp(self):
return self.get_primary_attr('fp')
return self.get_primary_attr("fp")
def weight_carried(self):
items = [i['calc']['extended_weight'] for i in self.details['equipment']]
items = [
i["calc"]["extended_weight"]
for i in self.details["equipment"]
]
total_weight = 0
for i in items:
@ -150,59 +225,77 @@ class GURPSCharacter(models.Model):
dodge = self.details["calc"]["dodge"][0]
basic_move = self.basic_move()["value"]
return [
{
"max_load": round(self.basic_lift()),
"move": basic_move,
"dodge": dodge,
"current": "current" * (enc_level == 0)
},
{
"max_load": round(self.basic_lift()) * 2,
"move": basic_move - 2,
"dodge": dodge - 1,
"current": "current" * (enc_level == 1)
},
{
"max_load": round(self.basic_lift()) * 3,
"move": basic_move - 3,
"dodge": dodge - 2,
"current": "current" * (enc_level == 2)
},
{
"max_load": round(self.basic_lift()) * 6,
"move": basic_move - 4,
"dodge": dodge - 3,
"current": "current" * (enc_level == 3)
},
{
"max_load": round(self.basic_lift()) * 10,
"move": basic_move - 5,
"dodge": dodge - 4,
"current": "current" * (enc_level == 4)
},
]
{
"max_load": round(self.basic_lift()),
"move": basic_move,
"dodge": dodge,
"current": "current" * (enc_level == 0),
},
{
"max_load": round(self.basic_lift()) * 2,
"move": basic_move - 2,
"dodge": dodge - 1,
"current": "current" * (enc_level == 1),
},
{
"max_load": round(self.basic_lift()) * 3,
"move": basic_move - 3,
"dodge": dodge - 2,
"current": "current" * (enc_level == 2),
},
{
"max_load": round(self.basic_lift()) * 6,
"move": basic_move - 4,
"dodge": dodge - 3,
"current": "current" * (enc_level == 3),
},
{
"max_load": round(self.basic_lift()) * 10,
"move": basic_move - 5,
"dodge": dodge - 4,
"current": "current" * (enc_level == 4),
},
]
def basic_lift(self):
return float(self.details["calc"]["basic_lift"].split()[0])
def weight_unit(self):
return self.details['settings']['default_weight_units']
return self.details["settings"]["default_weight_units"]
def lift_table(self):
return [
{"value": round(self.basic_lift()), "label": "Basic Lift"},
{"value": round(self.basic_lift()) * 2, "label": "One-Handed Lift"},
{"value": round(self.basic_lift()) * 8, "label": "Two-Handed Lift"},
{"value": round(self.basic_lift()) * 12, "label": "Shove &ampersand; Knock Over"},
{"value": round(self.basic_lift()) * 24, "label": "Running Shove & Knock Over"},
{"value": round(self.basic_lift()) * 15, "label": "Carry on Back"},
{"value": round(self.basic_lift()) * 50, "label": "Shift Slightly"},
]
{"value": round(self.basic_lift()), "label": "Basic Lift"},
{
"value": round(self.basic_lift()) * 2,
"label": "One-Handed Lift",
},
{
"value": round(self.basic_lift()) * 8,
"label": "Two-Handed Lift",
},
{
"value": round(self.basic_lift()) * 12,
"label": "Shove &ampersand; Knock Over",
},
{
"value": round(self.basic_lift()) * 24,
"label": "Running Shove & Knock Over",
},
{
"value": round(self.basic_lift()) * 15,
"label": "Carry on Back",
},
{
"value": round(self.basic_lift()) * 50,
"label": "Shift Slightly",
},
]
def reaction_modifiers(self):
modifiers = []
for a in self.details.get('advantages', []):
for a in self.details.get("advantages", []):
if "features" in a:
for f in a["features"]:
if f["type"] == "reaction_bonus":
@ -213,7 +306,7 @@ class GURPSCharacter(models.Model):
def conditional_modifiers(self):
modifiers = []
for a in self.details.get('advantages', []):
for a in self.details.get("advantages", []):
if "features" in a:
for f in a["features"]:
if f["type"] == "conditional_modifier":
@ -222,10 +315,24 @@ class GURPSCharacter(models.Model):
return modifiers
def weapons(self):
return [w for w in self.details['equipment'] if "weapons" in w] + \
[a for a in self.details.get("advantages", []) if "weapons" in a] + \
[a for a in self.details.get("traits", []) if "weapons" in a] + \
[s for s in self.details.get("spells", []) if "weapons" in s]
return (
[w for w in self.details["equipment"] if "weapons" in w]
+ [
a
for a in self.details.get("advantages", [])
if "weapons" in a
]
+ [
a
for a in self.details.get("traits", [])
if "weapons" in a
]
+ [
s
for s in self.details.get("spells", [])
if "weapons" in s
]
)
def melee_weapons(self):
mw = []
@ -237,16 +344,18 @@ class GURPSCharacter(models.Model):
else:
name = item["name"]
mw.append(
{
"name": name,
"usage": weapon["usage"],
"skill_level": weapon["calc"].get("level", 0),
"parry": weapon["calc"].get("parry", "No"),
"block": weapon["calc"].get("block", "No"),
"damage": weapon["calc"]["damage"],
"reach": weapon["calc"].get("reach", ""),
"strength": weapon.get("strength", " ")
}
{
"name": name,
"usage": weapon["usage"],
"skill_level": weapon["calc"].get(
"level", 0
),
"parry": weapon["calc"].get("parry", "No"),
"block": weapon["calc"].get("block", "No"),
"damage": weapon["calc"]["damage"],
"reach": weapon["calc"].get("reach", ""),
"strength": weapon.get("strength", " "),
}
)
return mw
@ -260,7 +369,7 @@ class GURPSCharacter(models.Model):
wpn_range = float(wpn_range[1:])
wpn_range = wpn_range * self.st()["value"]
wpn_range = str(wpn_range)
wpn_range = wpn_range[:wpn_range.index(".")]
wpn_range = wpn_range[: wpn_range.index(".")]
new_ranges.append(wpn_range)
return "/".join(new_ranges)
@ -276,19 +385,21 @@ class GURPSCharacter(models.Model):
else:
name = item["name"]
rw.append(
{
"name": name,
"bulk": weapon.get("bulk", " "),
"usage": weapon.get("usage", " "),
"skill_level": weapon["calc"]["level"],
"damage": weapon["calc"]["damage"],
"strength": weapon.get("strength", " "),
"acc": weapon.get("accuracy", 0),
"range": muscle_range(weapon.get("range", " ")),
"rof": weapon.get("rate_of_fire", " "),
"shots": weapon.get("shots", " "),
"recoil": weapon.get("recoil", " ")
}
{
"name": name,
"bulk": weapon.get("bulk", " "),
"usage": weapon.get("usage", " "),
"skill_level": weapon["calc"]["level"],
"damage": weapon["calc"]["damage"],
"strength": weapon.get("strength", " "),
"acc": weapon.get("accuracy", 0),
"range": muscle_range(
weapon.get("range", " ")
),
"rof": weapon.get("rate_of_fire", " "),
"shots": weapon.get("shots", " "),
"recoil": weapon.get("recoil", " "),
}
)
return rw
@ -299,8 +410,15 @@ class GURPSCharacter(models.Model):
cost = advantage["calc"]["points"]
name = advantage["name"]
if "categories" in advantage and "Language" in advantage["categories"]:
levels = [m for m in advantage['modifiers'] if "disabled" not in m]
if (
"categories" in advantage
and "Language" in advantage["categories"]
):
levels = [
m
for m in advantage["modifiers"]
if "disabled" not in m
]
notes = ""
for level in levels:
@ -315,82 +433,97 @@ class GURPSCharacter(models.Model):
elif "notes" in advantage:
notes = advantage["notes"]
elif "modifiers" in advantage:
notes = [m for m in advantage['modifiers'] if m["cost"] == cost][0]["name"]
notes = [
m
for m in advantage["modifiers"]
if m["cost"] == cost
][0]["name"]
else:
notes = ""
traits.append({"name": name, "notes": notes, "points": cost, "reference": advantage["reference"]})
traits.append(
{
"name": name,
"notes": notes,
"points": cost,
"reference": advantage["reference"],
}
)
return traits
def spells(self):
def get_casting_details(spell_details):
level = spell_details['calc']['level']
level = spell_details["calc"]["level"]
if level < 10:
descr = (
"Ritual: Need both hands and both feet "
"free, and must speak .Time: 2x."
)
"Ritual: Need both hands and both feet "
"free, and must speak .Time: 2x."
)
elif level < 15:
descr = (
"Ritual: Must speak a few quiet words "
"and make a gesture."
)
"Ritual: Must speak a few quiet words "
"and make a gesture."
)
elif level < 20:
descr = (
"Ritual: Must speak a word or two or make "
"a small gesture. May move one yard per second "
"while concentrating. Cost: -1."
)
elif level < 25:
descr = "Ritual: None. Time: / 2 (round up). Cost: -2."
elif level < 30:
descr = (
"Ritual: None. Time: / 4 (round up). Cost: -3."
)
"Ritual: Must speak a word or two or make "
"a small gesture. May move one yard per second "
"while concentrating. Cost: -1."
)
elif level < 25:
descr = "Ritual: None. Time: / 2 (round up). Cost: -2."
elif level < 30:
descr = "Ritual: None. Time: / 4 (round up). Cost: -3."
else:
delta = int((level - 25) / 5)
power = 2 + delta
# divisor = 2**power
cost = 3 + delta
descr = (
f"Ritual: None. Time: / {power} round up. Cost: "
f"-{cost}"
)
descr = (
f"Ritual: None. Time: / {
power} round up. Cost: "
f"-{cost}"
)
return descr
spells = []
for spell in self.details.get('spells', []):
for spell in self.details.get("spells", []):
notes = (
f"{get_casting_details(spell)}<br> Class: {spell['spell_class']}; "
f"Cost: {spell['casting_cost']}; Maintain: {spell['maintenance_cost']};"
f" Time: {spell['casting_time']}; Duration: {spell['duration']}; "
)
f"{get_casting_details(spell)}<br> Class: {
spell['spell_class']}; "
f"Cost: {spell['casting_cost']}; Maintain: {
spell['maintenance_cost']};"
f" Time: {spell['casting_time']}; Duration: {
spell['duration']}; "
)
spells.append(
{
'name': spell["name"],
"name": spell["name"],
"college": ", ".join(spell["college"]),
"level": spell["calc"]["level"],
"level": spell["calc"]["level"],
"rsl": spell["calc"]["rsl"],
"points": spell["points"],
"reference": spell["reference"],
"notes": notes
"notes": notes,
}
)
return spells
def skills(self):
skills = []
for skill in self.details.get('skills', []):
skills.append({
'name': skill["name"],
"level": skill["calc"]["level"],
"rsl": skill["calc"]["rsl"],
"points": skill["points"],
"reference": skill["reference"]
})
for skill in self.details.get("skills", []):
skills.append(
{
"name": skill["name"],
"level": skill["calc"]["level"],
"rsl": skill["calc"]["rsl"],
"points": skill["points"],
"reference": skill["reference"],
}
)
return skills
def equipment(self):
@ -399,49 +532,52 @@ class GURPSCharacter(models.Model):
for item_details in parent["children"]:
equipment_details = {
"name": item_details["description"],
"uses": "",
"tech_level": item_details["tech_level"],
"lc": "",
"value": item_details["value"],
"weight": item_details["weight"],
"quantity": item_details.get("quantity", 1),
"ref": item_details["reference"],
"ext_weight": item_details["calc"]["extended_weight"],
"ext_value": item_details["calc"]["extended_value"],
"notes": item_details.get("notes", ""),
"equipped": item_details["equipped"],
"level": level
}
"name": item_details["description"],
"uses": "",
"tech_level": item_details["tech_level"],
"lc": "",
"value": item_details["value"],
"weight": item_details["weight"],
"quantity": item_details.get("quantity", 1),
"ref": item_details["reference"],
"ext_weight": item_details["calc"][
"extended_weight"
],
"ext_value": item_details["calc"]["extended_value"],
"notes": item_details.get("notes", ""),
"equipped": item_details["equipped"],
"level": level,
}
children.append(equipment_details)
if "children" in item_details:
children += get_children(item_details, level + 1)
return children
equipment = self.details['equipment']
equipment = self.details["equipment"]
equipment_list = []
for item in equipment:
equipment_list.append(
{
"name": item["description"],
"uses": "",
"tech_level": item["tech_level"],
"lc": "",
"level": 0,
"value": item["value"],
"weight": item["weight"],
"quantity": item.get("quantity", 1),
"ref": item.get("reference", ""),
"ext_weight": item["calc"]["extended_weight"],
"ext_value": item["calc"]["extended_value"],
"notes": item.get("notes", ""),
"equipped": item["equipped"]
}
{
"name": item["description"],
"uses": "",
"tech_level": item["tech_level"],
"lc": "",
"level": 0,
"value": item["value"],
"weight": item["weight"],
"quantity": item.get("quantity", 1),
"ref": item.get("reference", ""),
"ext_weight": item["calc"]["extended_weight"],
"ext_value": item["calc"]["extended_value"],
"notes": item.get("notes", ""),
"equipped": item["equipped"],
}
)
if 'children' in item:
if "children" in item:
equipment_list += get_children(item)
return equipment_list
@ -449,7 +585,9 @@ class GURPSCharacter(models.Model):
def hit_locations(self):
try:
# v2
return self.details["settings"]["hit_locations"]["locations"]
return self.details["settings"]["hit_locations"][
"locations"
]
except KeyError:
# v4
return self.details["settings"]["body_type"]["locations"]