WIP: Cleanup

This commit is contained in:
Neill Cox 2024-08-10 14:26:12 +10:00
parent 715224653d
commit 6ee942f8dc
37 changed files with 547 additions and 2591 deletions

View file

@ -1,49 +1,83 @@
from django.db import models
from django.contrib.auth.models import User
# Create your models here.
class GameSystem(models.Model):
name = models.CharField(max_length=255, unique=True)
description = models.TextField(null=True)
def __str__(self):
return self.name
class GM(models.Model):
gm = models.ForeignKey(User, on_delete=models.CASCADE)
campaign = models.ForeignKey("Campaign", null=True, on_delete=models.CASCADE, related_name='campaign')
class Player(models.Model):
user = models.OneToOneField(User, on_delete=models.CASCADE)
status = models.CharField(max_length=255, unique=True)
#
# class Players(models.Model):
# player = models.ForeignKey(User, on_delete=models.CASCADE)
# status = models.CharField(max_length=255, unique=True)
class Campaign(models.Model):
name = models.CharField(max_length=255, unique=True)
description = models.TextField(null=True)
game_system = models.ForeignKey(GameSystem, on_delete=models.CASCADE)
gm = models.ManyToManyField('GM', related_name='GM')
player = models.ManyToManyField('Player')
def __str__(self):
return self.name
class GURPSCharacter(models.Model):
uuid = models.CharField(max_length=128, unique=True)
name = models.CharField(max_length=255, unique=True)
player = models.ForeignKey(Player, null=True, on_delete=models.CASCADE)
campaign = models.ForeignKey(Campaign, null=True, on_delete=models.CASCADE)
details = models.JSONField()
# owner => user
# campaign => campaign
def __str__(self):
return self.name + " Player " + str(self.player) + " Campaign " + str(self.campaign)
def adv_points(self):
return sum([ a['calc']['points'] for a in self.details.get('advantages',[]) if a['calc']['points'] > 0 ])
return sum([a['calc']['points'] for a in self.details.get('advantages', []) if a['calc']['points'] > 0])
def disadv_points(self):
return sum([ a['calc']['points'] for a in self.details.get('advantages', []) if a['calc']['points'] < -1 ])
return sum([a['calc']['points'] for a in self.details.get('advantages', []) if a['calc']['points'] < -1])
def quirks_points(self):
return sum([ a['calc']['points'] for a in self.details.get('advantages',[]) if a['calc']['points'] == -1 ])
return sum([a['calc']['points'] for a in self.details.get('advantages', []) if a['calc']['points'] == -1])
def attr_points(self):
return sum([ a['calc']['points'] for a in self.details['attributes'] ])
return sum([a['calc']['points'] for a in self.details['attributes']])
def skills_points(self):
return sum([ s['points'] for s in self.details.get('skills',[]) ])
return sum([s['points'] for s in self.details.get('skills', [])])
def spells_points(self):
return 0
return sum([s['points'] for s in self.details.get('spells', [])])
def race_points(self):
return 0
return sum([s['points'] for s in self.details.get('race', [])]) # Are we sure?
def unspent_points(self):
return self.details['total_points'] - self.adv_points() - \
return self.details['total_points'] - self.adv_points() - \
self.disadv_points() - self.attr_points() - \
self.skills_points() - self.spells_points() - \
self.race_points() - self.quirks_points()
def get_primary_attr(self, attr_id):
return [ a['calc'] for a in self.details['attributes'] if a['attr_id'] == attr_id ][0]
return [a['calc'] for a in self.details['attributes'] if a['attr_id'] == attr_id][0]
def st(self):
return self.get_primary_attr('st')
@ -91,7 +125,7 @@ class GURPSCharacter(models.Model):
return self.get_primary_attr('fp')
def weight_carried(self):
items = [ i['calc']['extended_weight'] for i in self.details['equipment'] ]
items = [i['calc']['extended_weight'] for i in self.details['equipment']]
total_weight = 0
for i in items:
@ -116,11 +150,36 @@ class GURPSCharacter(models.Model):
dodge = self.details["calc"]["dodge"][0]
basic_move = self.basic_move()["value"]
return [
{ "max_load": round(self.basic_lift()), "move": basic_move, "dodge": dodge, "current": "current" * (enc_level == 0) },
{ "max_load": round(self.basic_lift()) * 2, "move": basic_move -2, "dodge": dodge -1, "current": "current" * (enc_level == 1) },
{ "max_load": round(self.basic_lift()) * 3, "move": basic_move -3, "dodge": dodge -2, "current": "current" * (enc_level == 2) },
{ "max_load": round(self.basic_lift()) * 6, "move": basic_move -4, "dodge": dodge -3, "current": "current" * (enc_level == 3) },
{ "max_load": round(self.basic_lift()) * 10, "move": basic_move -5, "dodge": dodge -4, "current": "current" * (enc_level == 4) },
{
"max_load": round(self.basic_lift()),
"move": basic_move,
"dodge": dodge,
"current": "current" * (enc_level == 0)
},
{
"max_load": round(self.basic_lift()) * 2,
"move": basic_move - 2,
"dodge": dodge - 1,
"current": "current" * (enc_level == 1)
},
{
"max_load": round(self.basic_lift()) * 3,
"move": basic_move - 3,
"dodge": dodge - 2,
"current": "current" * (enc_level == 2)
},
{
"max_load": round(self.basic_lift()) * 6,
"move": basic_move - 4,
"dodge": dodge - 3,
"current": "current" * (enc_level == 3)
},
{
"max_load": round(self.basic_lift()) * 10,
"move": basic_move - 5,
"dodge": dodge - 4,
"current": "current" * (enc_level == 4)
},
]
def basic_lift(self):
@ -131,25 +190,26 @@ class GURPSCharacter(models.Model):
def lift_table(self):
return [
{"value": round(self.basic_lift()), "label":"Basic Lift"},
{"value": round(self.basic_lift()) * 2, "label": "One-Handed Lift" },
{"value": round(self.basic_lift()) * 8, "label":"Two-Handed Lift"},
{"value": round(self.basic_lift()) * 12, "label":"Shove &ampersand; Knock Over"},
{"value": round(self.basic_lift()) * 24, "label":"Running Shove & Knock Over"},
{"value": round(self.basic_lift()) * 15, "label":"Carry on Back"},
{"value": round(self.basic_lift()) * 50, "label":"Shift Slightly"},
{"value": round(self.basic_lift()), "label": "Basic Lift"},
{"value": round(self.basic_lift()) * 2, "label": "One-Handed Lift"},
{"value": round(self.basic_lift()) * 8, "label": "Two-Handed Lift"},
{"value": round(self.basic_lift()) * 12, "label": "Shove &ampersand; Knock Over"},
{"value": round(self.basic_lift()) * 24, "label": "Running Shove & Knock Over"},
{"value": round(self.basic_lift()) * 15, "label": "Carry on Back"},
{"value": round(self.basic_lift()) * 50, "label": "Shift Slightly"},
]
def reaction_modifiers(self):
modifiers = []
for a in self.details.get('advantages',[]):
for a in self.details.get('advantages', []):
if "features" in a:
for f in a["features"]:
if f["type"] == "reaction_bonus":
modifiers.append(f)
return modifiers
def conditional_modifiers(self):
modifiers = []
@ -162,10 +222,10 @@ class GURPSCharacter(models.Model):
return modifiers
def weapons(self):
return [ w for w in self.details['equipment'] if "weapons" in w] + \
[ a for a in self.details.get("advantages",[]) if "weapons" in a ] + \
[ a for a in self.details.get("traits",[]) if "weapons" in a ] + \
[ s for s in self.details.get("spells", []) if "weapons" in s ]
return [w for w in self.details['equipment'] if "weapons" in w] + \
[a for a in self.details.get("advantages", []) if "weapons" in a] + \
[a for a in self.details.get("traits", []) if "weapons" in a] + \
[s for s in self.details.get("spells", []) if "weapons" in s]
def melee_weapons(self):
mw = []
@ -178,14 +238,14 @@ class GURPSCharacter(models.Model):
name = item["name"]
mw.append(
{
"name":name,
"name": name,
"usage": weapon["usage"],
"skill_level":weapon["calc"].get("level", 0),
"parry":weapon["calc"].get("parry", "No"),
"block":weapon["calc"].get("block", "No"),
"damage":weapon["calc"]["damage"],
"reach":weapon["calc"].get("reach", ""),
"strength":weapon.get("strength", " ")
"skill_level": weapon["calc"].get("level", 0),
"parry": weapon["calc"].get("parry", "No"),
"block": weapon["calc"].get("block", "No"),
"damage": weapon["calc"]["damage"],
"reach": weapon["calc"].get("reach", ""),
"strength": weapon.get("strength", " ")
}
)
@ -207,7 +267,6 @@ class GURPSCharacter(models.Model):
else:
return wpn_range
rw = []
for item in self.weapons():
for weapon in item["weapons"]:
@ -218,13 +277,13 @@ class GURPSCharacter(models.Model):
name = item["name"]
rw.append(
{
"name":name,
"name": name,
"bulk": weapon.get("bulk", " "),
"usage": weapon.get("usage", " "),
"skill_level":weapon["calc"]["level"],
"damage":weapon["calc"]["damage"],
"strength":weapon.get("strength", " "),
"acc":weapon.get("accuracy", 0),
"skill_level": weapon["calc"]["level"],
"damage": weapon["calc"]["damage"],
"strength": weapon.get("strength", " "),
"acc": weapon.get("accuracy", 0),
"range": muscle_range(weapon.get("range", " ")),
"rof": weapon.get("rate_of_fire", " "),
"shots": weapon.get("shots", " "),
@ -236,12 +295,12 @@ class GURPSCharacter(models.Model):
def traits(self):
traits = []
for advantage in self.details.get("advantages",[]):
for advantage in self.details.get("advantages", []):
cost = advantage["calc"]["points"]
name = advantage["name"]
if "categories" in advantage and "Language" in advantage["categories"]:
levels = [ m for m in advantage['modifiers'] if "disabled" not in m ]
levels = [m for m in advantage['modifiers'] if "disabled" not in m]
notes = ""
for level in levels:
@ -256,24 +315,24 @@ class GURPSCharacter(models.Model):
elif "notes" in advantage:
notes = advantage["notes"]
elif "modifiers" in advantage:
notes = [ m for m in advantage['modifiers'] if m["cost"] == cost ][0]["name"]
notes = [m for m in advantage['modifiers'] if m["cost"] == cost][0]["name"]
else:
notes = ""
traits.append({"name":name, "notes":notes, "points":cost, "reference":advantage["reference"]})
traits.append({"name": name, "notes": notes, "points": cost, "reference": advantage["reference"]})
return traits
def spells(self):
def get_casting_details(spell):
level = spell['calc']['level']
def get_casting_details(spell_details):
level = spell_details['calc']['level']
if level < 10:
descr = (
"Ritual: Need both hands and both feet "
"free, and must speak .Time: 2x."
)
elif level <15:
elif level < 15:
descr = (
"Ritual: Must speak a few quiet words "
"and make a gesture."
@ -287,13 +346,13 @@ class GURPSCharacter(models.Model):
elif level < 25:
descr = "Ritual: None. Time: / 2 (round up). Cost: -2."
elif level < 30:
descr = (
descr = (
"Ritual: None. Time: / 4 (round up). Cost: -3."
)
else:
delta = int((level - 25) / 5)
power = 2 + delta
divisor = 2**power
# divisor = 2**power
cost = 3 + delta
descr = (
f"Ritual: None. Time: / {power} round up. Cost: "
@ -302,56 +361,62 @@ class GURPSCharacter(models.Model):
return descr
spells = []
for spell in self.details.get('spells',[]):
for spell in self.details.get('spells', []):
notes = (
f"{get_casting_details(spell)}<br> Class: {spell['spell_class']}; "
f"Cost: {spell['casting_cost']}; Maintain: {spell['maintenance_cost']}; Time: {spell['casting_time']}; Duration: {spell['duration']}; "
f"Cost: {spell['casting_cost']}; Maintain: {spell['maintenance_cost']};"
f" Time: {spell['casting_time']}; Duration: {spell['duration']}; "
)
spells.append(
{
'name': spell["name"],
"college":", ".join(spell["college"]),
"college": ", ".join(spell["college"]),
"level": spell["calc"]["level"],
"rsl":spell["calc"]["rsl"],
"points":spell["points"],
"reference":spell["reference"],
"notes":notes
"rsl": spell["calc"]["rsl"],
"points": spell["points"],
"reference": spell["reference"],
"notes": notes
}
)
return spells
def skills(self):
skills = []
for skill in self.details.get('skills',[]):
skills.append({'name': skill["name"], "level": skill["calc"]["level"], "rsl":skill["calc"]["rsl"], "points":skill["points"], "reference":skill["reference"] })
for skill in self.details.get('skills', []):
skills.append({
'name': skill["name"],
"level": skill["calc"]["level"],
"rsl": skill["calc"]["rsl"],
"points": skill["points"],
"reference": skill["reference"]
})
return skills
def equipment(self):
def get_children(parent, level=1):
children = []
for item in parent["children"]:
equipment = {
"name": item["description"],
"uses":"",
"tech_level":item["tech_level"],
"lc":"",
"value":item["value"],
"weight":item["weight"],
"quantity":item.get("quantity",1),
"ref":item["reference"],
"ext_weight": item["calc"]["extended_weight"],
"ext_value": item["calc"]["extended_value"],
"notes": item.get("notes",""),
"equipped": item["equipped"],
for item_details in parent["children"]:
equipment_details = {
"name": item_details["description"],
"uses": "",
"tech_level": item_details["tech_level"],
"lc": "",
"value": item_details["value"],
"weight": item_details["weight"],
"quantity": item_details.get("quantity", 1),
"ref": item_details["reference"],
"ext_weight": item_details["calc"]["extended_weight"],
"ext_value": item_details["calc"]["extended_value"],
"notes": item_details.get("notes", ""),
"equipped": item_details["equipped"],
"level": level
}
children.append(equipment)
children.append(equipment_details)
if "children" in item:
children += get_children(item, level +1)
if "children" in item_details:
children += get_children(item_details, level + 1)
return children
equipment = self.details['equipment']
@ -361,17 +426,17 @@ class GURPSCharacter(models.Model):
equipment_list.append(
{
"name": item["description"],
"uses":"",
"tech_level":item["tech_level"],
"lc":"",
"uses": "",
"tech_level": item["tech_level"],
"lc": "",
"level": 0,
"value":item["value"],
"weight":item["weight"],
"quantity":item.get("quantity",1),
"ref":item.get("reference",""),
"value": item["value"],
"weight": item["weight"],
"quantity": item.get("quantity", 1),
"ref": item.get("reference", ""),
"ext_weight": item["calc"]["extended_weight"],
"ext_value": item["calc"]["extended_value"],
"notes": item.get("notes",""),
"notes": item.get("notes", ""),
"equipped": item["equipped"]
}
)
@ -388,4 +453,3 @@ class GURPSCharacter(models.Model):
except KeyError:
# v4
return self.details["settings"]["body_type"]["locations"]