WIP: Cleanup

This commit is contained in:
Neill Cox 2024-08-10 14:26:12 +10:00
parent 715224653d
commit 6ee942f8dc
37 changed files with 547 additions and 2591 deletions

View file

@ -0,0 +1,19 @@
from django.contrib.auth.models import User
def create_users():
User.objects.create(
username="neill",
is_superuser=True,
first_name="Neill",
last_name="Cox",
email="neill@neill.id.au",
is_staff=True,
is_active=True,
date_joined="2024-07-31T00:00:00.000Z",
)
if __name__ == "__main__":
create_users()

View file

@ -1,7 +1,8 @@
from django.contrib import admin
# Register your models here.
from .models import GURPSCharacter, GameSystem
from .models import GURPSCharacter, GameSystem, Campaign
admin.site.register(GURPSCharacter)
admin.site.register(GameSystem)
admin.site.register(Campaign)

View file

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@ -0,0 +1,24 @@
from django.contrib.auth.models import User
from django.core.management import BaseCommand
def create_users():
user = User.objects.create_user(
username="neill",
is_superuser=True,
first_name="Neill",
last_name="Cox",
email="neill@neill.id.au",
is_staff=True,
is_active=True,
date_joined="2024-07-31T00:00:00.000Z",
password="password",
)
# user.save()
class Command(BaseCommand):
help = "Load some initial data"
def handle(self, *args, **options):
create_users()

View file

@ -0,0 +1,24 @@
from django.contrib.auth.models import User
from django.core.management import BaseCommand
def create_users():
user = User.objects.create_user(
username="neill",
is_superuser=True,
first_name="Neill",
last_name="Cox",
email="neill@neill.id.au",
is_staff=True,
is_active=True,
date_joined="2024-07-31T00:00:00.000Z",
password="password",
)
# user.save()
class Command(BaseCommand):
help = "Load some initial data"
def handle(self, *args, **options):
create_users()

View file

@ -0,0 +1,57 @@
# Generated by Django 5.0.6 on 2024-07-14 09:14
import django.db.models.deletion
from django.conf import settings
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("gurps_character", "0003_gamesystem"),
migrations.swappable_dependency(settings.AUTH_USER_MODEL),
]
operations = [
migrations.AddField(
model_name="gurpscharacter",
name="player",
field=models.ForeignKey(
null=True,
on_delete=django.db.models.deletion.CASCADE,
to=settings.AUTH_USER_MODEL,
),
),
migrations.CreateModel(
name="Campaign",
fields=[
(
"id",
models.BigAutoField(
auto_created=True,
primary_key=True,
serialize=False,
verbose_name="ID",
),
),
("name", models.CharField(max_length=255, unique=True)),
("description", models.TextField(null=True)),
(
"game_system",
models.ForeignKey(
on_delete=django.db.models.deletion.CASCADE,
to="gurps_character.gamesystem",
),
),
],
),
migrations.AddField(
model_name="gurpscharacter",
name="campaign",
field=models.ForeignKey(
null=True,
on_delete=django.db.models.deletion.CASCADE,
to="gurps_character.campaign",
),
),
]

View file

@ -0,0 +1,20 @@
# Generated by Django 5.0.6 on 2024-07-14 09:25
from django.conf import settings
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("gurps_character", "0004_gurpscharacter_player_campaign_and_more"),
migrations.swappable_dependency(settings.AUTH_USER_MODEL),
]
operations = [
migrations.AddField(
model_name="campaign",
name="gm",
field=models.ManyToManyField(to=settings.AUTH_USER_MODEL),
),
]

View file

@ -1,49 +1,83 @@
from django.db import models
from django.contrib.auth.models import User
# Create your models here.
class GameSystem(models.Model):
name = models.CharField(max_length=255, unique=True)
description = models.TextField(null=True)
def __str__(self):
return self.name
class GM(models.Model):
gm = models.ForeignKey(User, on_delete=models.CASCADE)
campaign = models.ForeignKey("Campaign", null=True, on_delete=models.CASCADE, related_name='campaign')
class Player(models.Model):
user = models.OneToOneField(User, on_delete=models.CASCADE)
status = models.CharField(max_length=255, unique=True)
#
# class Players(models.Model):
# player = models.ForeignKey(User, on_delete=models.CASCADE)
# status = models.CharField(max_length=255, unique=True)
class Campaign(models.Model):
name = models.CharField(max_length=255, unique=True)
description = models.TextField(null=True)
game_system = models.ForeignKey(GameSystem, on_delete=models.CASCADE)
gm = models.ManyToManyField('GM', related_name='GM')
player = models.ManyToManyField('Player')
def __str__(self):
return self.name
class GURPSCharacter(models.Model):
uuid = models.CharField(max_length=128, unique=True)
name = models.CharField(max_length=255, unique=True)
player = models.ForeignKey(Player, null=True, on_delete=models.CASCADE)
campaign = models.ForeignKey(Campaign, null=True, on_delete=models.CASCADE)
details = models.JSONField()
# owner => user
# campaign => campaign
def __str__(self):
return self.name + " Player " + str(self.player) + " Campaign " + str(self.campaign)
def adv_points(self):
return sum([ a['calc']['points'] for a in self.details.get('advantages',[]) if a['calc']['points'] > 0 ])
return sum([a['calc']['points'] for a in self.details.get('advantages', []) if a['calc']['points'] > 0])
def disadv_points(self):
return sum([ a['calc']['points'] for a in self.details.get('advantages', []) if a['calc']['points'] < -1 ])
return sum([a['calc']['points'] for a in self.details.get('advantages', []) if a['calc']['points'] < -1])
def quirks_points(self):
return sum([ a['calc']['points'] for a in self.details.get('advantages',[]) if a['calc']['points'] == -1 ])
return sum([a['calc']['points'] for a in self.details.get('advantages', []) if a['calc']['points'] == -1])
def attr_points(self):
return sum([ a['calc']['points'] for a in self.details['attributes'] ])
return sum([a['calc']['points'] for a in self.details['attributes']])
def skills_points(self):
return sum([ s['points'] for s in self.details.get('skills',[]) ])
return sum([s['points'] for s in self.details.get('skills', [])])
def spells_points(self):
return 0
return sum([s['points'] for s in self.details.get('spells', [])])
def race_points(self):
return 0
return sum([s['points'] for s in self.details.get('race', [])]) # Are we sure?
def unspent_points(self):
return self.details['total_points'] - self.adv_points() - \
return self.details['total_points'] - self.adv_points() - \
self.disadv_points() - self.attr_points() - \
self.skills_points() - self.spells_points() - \
self.race_points() - self.quirks_points()
def get_primary_attr(self, attr_id):
return [ a['calc'] for a in self.details['attributes'] if a['attr_id'] == attr_id ][0]
return [a['calc'] for a in self.details['attributes'] if a['attr_id'] == attr_id][0]
def st(self):
return self.get_primary_attr('st')
@ -91,7 +125,7 @@ class GURPSCharacter(models.Model):
return self.get_primary_attr('fp')
def weight_carried(self):
items = [ i['calc']['extended_weight'] for i in self.details['equipment'] ]
items = [i['calc']['extended_weight'] for i in self.details['equipment']]
total_weight = 0
for i in items:
@ -116,11 +150,36 @@ class GURPSCharacter(models.Model):
dodge = self.details["calc"]["dodge"][0]
basic_move = self.basic_move()["value"]
return [
{ "max_load": round(self.basic_lift()), "move": basic_move, "dodge": dodge, "current": "current" * (enc_level == 0) },
{ "max_load": round(self.basic_lift()) * 2, "move": basic_move -2, "dodge": dodge -1, "current": "current" * (enc_level == 1) },
{ "max_load": round(self.basic_lift()) * 3, "move": basic_move -3, "dodge": dodge -2, "current": "current" * (enc_level == 2) },
{ "max_load": round(self.basic_lift()) * 6, "move": basic_move -4, "dodge": dodge -3, "current": "current" * (enc_level == 3) },
{ "max_load": round(self.basic_lift()) * 10, "move": basic_move -5, "dodge": dodge -4, "current": "current" * (enc_level == 4) },
{
"max_load": round(self.basic_lift()),
"move": basic_move,
"dodge": dodge,
"current": "current" * (enc_level == 0)
},
{
"max_load": round(self.basic_lift()) * 2,
"move": basic_move - 2,
"dodge": dodge - 1,
"current": "current" * (enc_level == 1)
},
{
"max_load": round(self.basic_lift()) * 3,
"move": basic_move - 3,
"dodge": dodge - 2,
"current": "current" * (enc_level == 2)
},
{
"max_load": round(self.basic_lift()) * 6,
"move": basic_move - 4,
"dodge": dodge - 3,
"current": "current" * (enc_level == 3)
},
{
"max_load": round(self.basic_lift()) * 10,
"move": basic_move - 5,
"dodge": dodge - 4,
"current": "current" * (enc_level == 4)
},
]
def basic_lift(self):
@ -131,25 +190,26 @@ class GURPSCharacter(models.Model):
def lift_table(self):
return [
{"value": round(self.basic_lift()), "label":"Basic Lift"},
{"value": round(self.basic_lift()) * 2, "label": "One-Handed Lift" },
{"value": round(self.basic_lift()) * 8, "label":"Two-Handed Lift"},
{"value": round(self.basic_lift()) * 12, "label":"Shove &ampersand; Knock Over"},
{"value": round(self.basic_lift()) * 24, "label":"Running Shove & Knock Over"},
{"value": round(self.basic_lift()) * 15, "label":"Carry on Back"},
{"value": round(self.basic_lift()) * 50, "label":"Shift Slightly"},
{"value": round(self.basic_lift()), "label": "Basic Lift"},
{"value": round(self.basic_lift()) * 2, "label": "One-Handed Lift"},
{"value": round(self.basic_lift()) * 8, "label": "Two-Handed Lift"},
{"value": round(self.basic_lift()) * 12, "label": "Shove &ampersand; Knock Over"},
{"value": round(self.basic_lift()) * 24, "label": "Running Shove & Knock Over"},
{"value": round(self.basic_lift()) * 15, "label": "Carry on Back"},
{"value": round(self.basic_lift()) * 50, "label": "Shift Slightly"},
]
def reaction_modifiers(self):
modifiers = []
for a in self.details.get('advantages',[]):
for a in self.details.get('advantages', []):
if "features" in a:
for f in a["features"]:
if f["type"] == "reaction_bonus":
modifiers.append(f)
return modifiers
def conditional_modifiers(self):
modifiers = []
@ -162,10 +222,10 @@ class GURPSCharacter(models.Model):
return modifiers
def weapons(self):
return [ w for w in self.details['equipment'] if "weapons" in w] + \
[ a for a in self.details.get("advantages",[]) if "weapons" in a ] + \
[ a for a in self.details.get("traits",[]) if "weapons" in a ] + \
[ s for s in self.details.get("spells", []) if "weapons" in s ]
return [w for w in self.details['equipment'] if "weapons" in w] + \
[a for a in self.details.get("advantages", []) if "weapons" in a] + \
[a for a in self.details.get("traits", []) if "weapons" in a] + \
[s for s in self.details.get("spells", []) if "weapons" in s]
def melee_weapons(self):
mw = []
@ -178,14 +238,14 @@ class GURPSCharacter(models.Model):
name = item["name"]
mw.append(
{
"name":name,
"name": name,
"usage": weapon["usage"],
"skill_level":weapon["calc"].get("level", 0),
"parry":weapon["calc"].get("parry", "No"),
"block":weapon["calc"].get("block", "No"),
"damage":weapon["calc"]["damage"],
"reach":weapon["calc"].get("reach", ""),
"strength":weapon.get("strength", " ")
"skill_level": weapon["calc"].get("level", 0),
"parry": weapon["calc"].get("parry", "No"),
"block": weapon["calc"].get("block", "No"),
"damage": weapon["calc"]["damage"],
"reach": weapon["calc"].get("reach", ""),
"strength": weapon.get("strength", " ")
}
)
@ -207,7 +267,6 @@ class GURPSCharacter(models.Model):
else:
return wpn_range
rw = []
for item in self.weapons():
for weapon in item["weapons"]:
@ -218,13 +277,13 @@ class GURPSCharacter(models.Model):
name = item["name"]
rw.append(
{
"name":name,
"name": name,
"bulk": weapon.get("bulk", " "),
"usage": weapon.get("usage", " "),
"skill_level":weapon["calc"]["level"],
"damage":weapon["calc"]["damage"],
"strength":weapon.get("strength", " "),
"acc":weapon.get("accuracy", 0),
"skill_level": weapon["calc"]["level"],
"damage": weapon["calc"]["damage"],
"strength": weapon.get("strength", " "),
"acc": weapon.get("accuracy", 0),
"range": muscle_range(weapon.get("range", " ")),
"rof": weapon.get("rate_of_fire", " "),
"shots": weapon.get("shots", " "),
@ -236,12 +295,12 @@ class GURPSCharacter(models.Model):
def traits(self):
traits = []
for advantage in self.details.get("advantages",[]):
for advantage in self.details.get("advantages", []):
cost = advantage["calc"]["points"]
name = advantage["name"]
if "categories" in advantage and "Language" in advantage["categories"]:
levels = [ m for m in advantage['modifiers'] if "disabled" not in m ]
levels = [m for m in advantage['modifiers'] if "disabled" not in m]
notes = ""
for level in levels:
@ -256,24 +315,24 @@ class GURPSCharacter(models.Model):
elif "notes" in advantage:
notes = advantage["notes"]
elif "modifiers" in advantage:
notes = [ m for m in advantage['modifiers'] if m["cost"] == cost ][0]["name"]
notes = [m for m in advantage['modifiers'] if m["cost"] == cost][0]["name"]
else:
notes = ""
traits.append({"name":name, "notes":notes, "points":cost, "reference":advantage["reference"]})
traits.append({"name": name, "notes": notes, "points": cost, "reference": advantage["reference"]})
return traits
def spells(self):
def get_casting_details(spell):
level = spell['calc']['level']
def get_casting_details(spell_details):
level = spell_details['calc']['level']
if level < 10:
descr = (
"Ritual: Need both hands and both feet "
"free, and must speak .Time: 2x."
)
elif level <15:
elif level < 15:
descr = (
"Ritual: Must speak a few quiet words "
"and make a gesture."
@ -287,13 +346,13 @@ class GURPSCharacter(models.Model):
elif level < 25:
descr = "Ritual: None. Time: / 2 (round up). Cost: -2."
elif level < 30:
descr = (
descr = (
"Ritual: None. Time: / 4 (round up). Cost: -3."
)
else:
delta = int((level - 25) / 5)
power = 2 + delta
divisor = 2**power
# divisor = 2**power
cost = 3 + delta
descr = (
f"Ritual: None. Time: / {power} round up. Cost: "
@ -302,56 +361,62 @@ class GURPSCharacter(models.Model):
return descr
spells = []
for spell in self.details.get('spells',[]):
for spell in self.details.get('spells', []):
notes = (
f"{get_casting_details(spell)}<br> Class: {spell['spell_class']}; "
f"Cost: {spell['casting_cost']}; Maintain: {spell['maintenance_cost']}; Time: {spell['casting_time']}; Duration: {spell['duration']}; "
f"Cost: {spell['casting_cost']}; Maintain: {spell['maintenance_cost']};"
f" Time: {spell['casting_time']}; Duration: {spell['duration']}; "
)
spells.append(
{
'name': spell["name"],
"college":", ".join(spell["college"]),
"college": ", ".join(spell["college"]),
"level": spell["calc"]["level"],
"rsl":spell["calc"]["rsl"],
"points":spell["points"],
"reference":spell["reference"],
"notes":notes
"rsl": spell["calc"]["rsl"],
"points": spell["points"],
"reference": spell["reference"],
"notes": notes
}
)
return spells
def skills(self):
skills = []
for skill in self.details.get('skills',[]):
skills.append({'name': skill["name"], "level": skill["calc"]["level"], "rsl":skill["calc"]["rsl"], "points":skill["points"], "reference":skill["reference"] })
for skill in self.details.get('skills', []):
skills.append({
'name': skill["name"],
"level": skill["calc"]["level"],
"rsl": skill["calc"]["rsl"],
"points": skill["points"],
"reference": skill["reference"]
})
return skills
def equipment(self):
def get_children(parent, level=1):
children = []
for item in parent["children"]:
equipment = {
"name": item["description"],
"uses":"",
"tech_level":item["tech_level"],
"lc":"",
"value":item["value"],
"weight":item["weight"],
"quantity":item.get("quantity",1),
"ref":item["reference"],
"ext_weight": item["calc"]["extended_weight"],
"ext_value": item["calc"]["extended_value"],
"notes": item.get("notes",""),
"equipped": item["equipped"],
for item_details in parent["children"]:
equipment_details = {
"name": item_details["description"],
"uses": "",
"tech_level": item_details["tech_level"],
"lc": "",
"value": item_details["value"],
"weight": item_details["weight"],
"quantity": item_details.get("quantity", 1),
"ref": item_details["reference"],
"ext_weight": item_details["calc"]["extended_weight"],
"ext_value": item_details["calc"]["extended_value"],
"notes": item_details.get("notes", ""),
"equipped": item_details["equipped"],
"level": level
}
children.append(equipment)
children.append(equipment_details)
if "children" in item:
children += get_children(item, level +1)
if "children" in item_details:
children += get_children(item_details, level + 1)
return children
equipment = self.details['equipment']
@ -361,17 +426,17 @@ class GURPSCharacter(models.Model):
equipment_list.append(
{
"name": item["description"],
"uses":"",
"tech_level":item["tech_level"],
"lc":"",
"uses": "",
"tech_level": item["tech_level"],
"lc": "",
"level": 0,
"value":item["value"],
"weight":item["weight"],
"quantity":item.get("quantity",1),
"ref":item.get("reference",""),
"value": item["value"],
"weight": item["weight"],
"quantity": item.get("quantity", 1),
"ref": item.get("reference", ""),
"ext_weight": item["calc"]["extended_weight"],
"ext_value": item["calc"]["extended_value"],
"notes": item.get("notes",""),
"notes": item.get("notes", ""),
"equipped": item["equipped"]
}
)
@ -388,4 +453,3 @@ class GURPSCharacter(models.Model):
except KeyError:
# v4
return self.details["settings"]["body_type"]["locations"]

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@ -0,0 +1,89 @@
{% load i18n %}
{% load bootstrap_icons %}
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>
{% block head_title %}
{% endblock head_title %}
</title>
{% block extra_head %}
{% endblock extra_head %}
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-T3c6CoIi6uLrA9TneNEoa7RxnatzjcDSCmG1MXxSR1GAsXEV/Dwwykc2MPK8M2HN" crossorigin="anonymous">
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js" integrity="sha384-C6RzsynM9kWDrMNeT87bh95OGNyZPhcTNXj1NW7RuBCsyN/o0jlpcV8Qyq46cDfL" crossorigin="anonymous"></script>
</head>
...
</head>
<body class="bg-gray-50 font-serif leading-normal tracking-normal">
{% block body %}
{% include "navbar.html" %}
{% if messages %}
<div>
<strong>{% trans "Messages:" %}</strong>
<ul>
{% for message in messages %}<li>{{ message }}</li>{% endfor %}
</ul>
</div>
{% endif %}
<div class="container mx-auto">
<section class="flex items-center justify-center h-screen">
Modified template
<strong>{% trans "Menu:" %}</strong>
<ul>
{% if user.is_authenticated %}
{% url 'account_email' as email_url %}
{% if email_url %}
<li>
<a href="{{ email_url }}">{% trans "Change Email" %}</a>
</li>
{% endif %}
{% url 'account_change_password' as change_password_url %}
{% if change_password_url %}
<li>
<a href="{{ change_password_url }}">{% trans "Change Password" %}</a>
</li>
{% endif %}
{% url 'mfa_index' as mfa_url %}
{% if mfa_url %}
<li>
<a href="{{ mfa_url }}">{% trans "Two-Factor Authentication" %}</a>
</li>
{% endif %}
{% url 'usersessions_list' as usersessions_list_url %}
{% if usersessions_list_url %}
<li>
<a href="{{ usersessions_list_url }}">{% trans "Sessions" %}</a>
</li>
{% endif %}
{% url 'account_logout' as logout_url %}
{% if logout_url %}
<li>
<a href="{{ logout_url }}">{% trans "Sign Out" %}</a>
</li>
{% endif %}
{% else %}
{% url 'account_login' as login_url %}
{% if login_url %}
<li>
<a href="{{ login_url }}">{% trans "Sign In" %}</a>
</li>
{% endif %}
{% url 'account_signup' as signup_url %}
{% if signup_url %}
<li>
<a href="{{ signup_url }}">{% trans "Sign Up" %}</a>
</li>
{% endif %}
{% endif %}
</ul>
{% block content %}
{% endblock content %}
</section>
</div>
{% endblock body %}
{% block extra_body %}
{% endblock extra_body %}
</body>
</html>

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@ -0,0 +1,27 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>Django GURPS</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-T3c6CoIi6uLrA9TneNEoa7RxnatzjcDSCmG1MXxSR1GAsXEV/Dwwykc2MPK8M2HN" crossorigin="anonymous">
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.2/dist/js/bootstrap.bundle.min.js" integrity="sha384-C6RzsynM9kWDrMNeT87bh95OGNyZPhcTNXj1NW7RuBCsyN/o0jlpcV8Qyq46cDfL" crossorigin="anonymous"></script>
<style>
a { text-decoration: underline }
</style>
{% block extra_css %}{% endblock %}
</head>
<body class="bg-gray-50 font-serif leading-normal tracking-normal">
<!--- Start Nav Bar -->
{% include "navbar.html" %}
<!--- End Nav Bar --->
<div class="container mx-auto">
<section class="flex items-center justify-center h-screen">
{% block content %}{% endblock %}
</section>
</div>
</body>
</html>

View file

@ -1,8 +1,37 @@
{% extends "base.html" %}
{% load bootstrap_icons %}
{% block content %}
<h3>Welcome to the character store</h3>
<h3>Welcome to the character store</h3>
<p<This is a webapp for storing characters.<p>
<p>This is a webapp for storing characters.</p>
{% if user.is_authenticated %}
<h1>Welcome {% if user.first_name %}{{ user.first_name }}{% else %}{{ user.username }}{% endif %}</h1>
{% if user.campaign_set.all %}
<h2>Campaigns you run</h2>
<ul>
{% for campaign in user.campaign_set.all %}
<li><a href="{% url 'campaign' campaign.id %}">{{ campaign.name }}</a></li>
{% endfor %}
</ul>
{% endif %}
<h2>Characters you play</h2>
<ul>
{% for character in user.gurpscharacter_set.all %}
<li>
{{ character.name }} in {{ character.campaign }}
<a href="{% url 'details' character.uuid %}" title="view {{ character.name }}">{% bs_icon 'eye' %}</a>
<a href="{% url 'download' character.uuid %}" title="download {{ character.name }}">{% bs_icon 'download' %}</a>
</li>
{% endfor %}
</ul>
{% else %}
<p>Please sign in to see your characters and campaigns</p>
{% endif %}
Add a character?
<p>Currently it works with GURPS, specifically characters created by GCS</p>
{% endblock %}

View file

@ -1,17 +1,18 @@
<nav class="navbar navbar-expand-lg bg-body-tertiary">
<div class="container-fluid">
<a class="navbar-brand" href="#">Navbar</a>
<a class="navbar-brand" href="/">Character Database</a>
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navbarSupportedContent" aria-controls="navbarSupportedContent" aria-expanded="false" aria-label="Toggle navigation">
<span class="navbar-toggler-icon"></span>
</button>
<div class="collapse navbar-collapse" id="navbarSupportedContent">
<ul class="navbar-nav me-auto mb-2 mb-lg-0">
<li class="nav-item"><a class="nav-link active" aria-current="page" href="/">Home</a></li>
<li class="nav-item"><a class="nav-link active" aria-current="page" href="/gurps">GURPS</a></li>
<li class="nav-item"><a class="nav-link disabled" aria-current="page" href="/rq">RuneQuest</a></li>
<li class="nav-item">
<a class="nav-link" href="/admin">Admin</a>
</li>
{% if user.is_staff %}
{# <li class="nav-item"><a class="nav-link active" aria-current="page" href="/gurps">GURPS</a></li>#}
{# <li class="nav-item"><a class="nav-link disabled" aria-current="page" href="/rq">RuneQuest</a></li>#}
<li class="nav-item">
<a class="nav-link" href="/admin">Admin</a>
</li>
{% endif %}
<!--<li class="nav-item dropdown">
<a class="nav-link dropdown-toggle" href="#" role="button" data-bs-toggle="dropdown" aria-expanded="false">
Dropdown
@ -35,14 +36,21 @@
</div>
<div class="navbar-text float-end">
{% if user.is_authenticated %}
<form method="post" action="{% url 'logout' %}">
{% csrf_token %}
<button type="submit">logout</button>
</form>
{% else %}
<a class="nav-link" href="{% url 'login' %}">Login</a>
{% endif %}
{% if user.is_authenticated %}
{% url 'account_email' as email_url %}
{% url 'socialaccount_connections' as socialaccount_url %}
{% if email_url or socialaccount_url %}
<a href="{% if email_url %}{{ email_url }}{% else %}{{ socialaccount_url }}{% endif %}"
class="btn btn-secondary">Manage Account</a>
{% endif %}
<a href="{% url 'account_logout' %}" class="btn btn-danger">Sign Out </a>
{% else %}
<a href="{% url 'account_login' %}" class="btn btn-outline-light">Sign In</a>
{% url 'account_signup' as signup_url %}
{% if signup_url %}
<a href="{{ signup_url }}" class="btn btn-success">Sign Up</a>
{% endif %}
{% endif %}
</div>
</div>
</nav>

View file

@ -7,4 +7,6 @@ urlpatterns = [
path("details/<str:uuid>/", views.details, name="details"),
path("upload", views.upload_file, name="upload"),
path("download/<str:uuid>/", views.download, name="download"),
path("character/<str:uuid>/", views.character, name="character"),
path("campaign/<str:uuid>", views.campaign, name="campaign"),
]

View file

@ -7,9 +7,10 @@ from django.urls import reverse
from .models import GURPSCharacter
from .forms import UploadFileForm
def index(request):
characters = GURPSCharacter.objects.all()
context = {"characters":characters}
context = {"characters": characters}
if request.method == "POST":
form = UploadFileForm(request.POST, request.FILES)
@ -22,11 +23,11 @@ def index(request):
context['form'] = form
return render(request, "characters/list.html", context)
def details(request, uuid):
character = GURPSCharacter.objects.get(uuid=uuid)
context = {"character": character}
#import bpdb;bpdb.set_trace()
return render(request, "characters/embedded.html", context)
@ -41,27 +42,37 @@ def upload_file(request):
form = UploadFileForm()
return render(request, "characters/upload.html", {"form": form})
def handle_uploaded_file(f):
import bpdb;bpdb.set_trace()
f.seek(0) # We read the file in the validator
f.seek(0) # We read the file in the validator
data = json.loads(f.read())
uuid = data['id']
name = data["profile"]["name"]
try:
character = GURPSCharacter.objects.get(uuid=uuid)
character.details = data
character.name = name
character.save()
except GURPSCharacter.DoesNotExist:
character = GURPSCharacter(uuid=uuid, name=name, details = data)
character = GURPSCharacter(uuid=uuid, name=name, details=data)
character.save()
def download(irequest, uuid):
def download(request, uuid):
mime_type = "application/x-gcs-gcs"
character = GURPSCharacter.objects.get(uuid=uuid)
response = HttpResponse(json.dumps(character.details), content_type=mime_type)
response['Content-Disposition'] = "attachment; filename=%s.gcs" % character.name
return response
def character(request, uuid):
response = HttpResponse("Charcater")
return response
def campaign(request, uuid):
response = HttpResponse("Campaign")
return response